![]() ![]() I appreciate these are bigger changes, especially having higher levels and more damage types would require lots of thought, design, testing and rebalancing. Maybe ones that give you a special card, or take a card away from you, or teleport you, etc. I'd love to see dungeons with 6-15 fights and characters (and monsters) up to level 6 routinely or 7 max.Ĥ) A few other special dungeon tiles. Right now, an average dungeon is 3-8 fights, with your character getting to level 4 max. Would introduce lots of additional complexity and flavour.Ģ) more options on levelling and guild improvementģ) Longer dungeons with higher levels. Maybe physical / elemental / magical damage. Things that might help:ġ) a third damage type. For me, the main thing that would encourage me to buy a DLC or new game would be a somewhat longer and more strategic dungeoneering experience. The challenge will be developing something that keeps you involved after the 10-20 or so hours you can reasonably spend on the game right now. This is a fantastic game, very happy with my purchase! Tight design with style. Battle animations + sound effects (v1.02 August 4th).Improved win/lose screens showing itemised gold gain + trophies/traits gained/etc (v1.03 Sep 18th).Improve lower-tier classes (slightly) when you hit the harder zones (v1.03 Sep 18th).More music & battle screen music variations (as seen in the OST) (v1.03 Sep 18th) Guild Of Dungeoneering was a genuine breath of fresh air to play it gives players the simple objective of expanding their fledgling guild and offers immense freedom in how each person would.Class popups showing their decks + traits in the unlock screen (v1.03 Sep 18th).Pirate's Cove: our first for-sale adventure pack adding a bunch of content (released Sep 24th).One of those games always installed on the hard disk that regularly tempts you to play another match. Rename dungeoneers at any time, not just in hiring screen (v1.05 Nov 17th) Guild of Dungeoneering is challenging and cleverly designed. ![]() ![]() Repeatable quest for each zone aka boss rematch (v1.05 Nov 17th).Battle scars (v1.05 Nov 17th), then revamped in (v1.06 Feb 15th 2016).Fast-mode option to speed up all animations (v1.06 Feb 15th 2016).Porting to tablets & phones (launched on iOS and Android Jul 21st).But beware, the bard is back with his unique brand of snark. New writing, animations, music and sound effects bring the dungeons and guild to life more than ever.Sending Chumps to their doom has never been such a blast! Improved game mechanics and complete re-balance will make your time spent in the guilds and dungeons as fun and enjoyable as it's ever been.Each map looks like its been scribbled by a school kid in their. Customise your dungeoneers like never before with dozens of new hairstyles and accessories, as well as new victory traits to help them survive that little bit longer among the dangers you throw at them. As a top-down dungeon crawler, Guild of Dungeoneering is a bit different to your standard, grittier adventures around a dungeon.Bigger and better than ever, all content from Pirates Cove and Ice Cream Headaches is now included in the game for FREE! Not to mention new classes, new monsters, new quests and new chests full of loot.But will they be strong enough to take on the deepest dungeons? In between dungeon runs you manage your Guild, building new rooms to attract new classes of adventurer and expand your decks of cards with more powerful items. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making their own decisions on where to go and what to fight. Now fully rebuilt and remastered, Guild of Dungeoneering Ultimate Edition is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around them. ![]()
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